Comparison is the second common operation with strings in java. Let's find out which of this four functions are faster than other:
1. String.intern()
2. String.equals()
3. String.equalsIgnoreCase()
4. String.compareTo()
I decide to use in my benchmark array of 1000 random strings and compare elements from first path (0..499) with elements from second path (500..999):
@Setup
public void prepare() {
testStringsPool = new String[1000];
for (int i = 0; i < testStringsPool.length; i++) {
int customLength = rnd.nextInt();
if (customLength < 0) {
customLength *= -1;
}
testStringsPool[i] = randomString(customLength % 20 + 10);
}
}
Here are my benchmark functions without annotations:
public void intern_() {
for (int i = 0; i < testStringsPool.length / 2; i++) {
if (testStringsPool[i].intern() ==
testStringsPool[testStringsPool.length - i – 1].intern());
}
}
public void equals_() {
for (int i = 0; i < testStringsPool.length / 2; i++) {
if (testStringsPool[i].equals(
testStringsPool[testStringsPool.length - i – 1]));
}
}
public void compareTo_() {
for (int i = 0; i < testStringsPool.length / 2; i++) {
if (testStringsPool[i].compareTo(
testStringsPool[testStringsPool.length - i - 1]) == 0);
}
}
public void equalsIgnoreCase_() {
for (int i = 0; i < testStringsPool.length / 2; i++) {
If(testStringsPool[i].equalsIgnoreCase(
testStringsPool[testStringsPool.length - i - 1]));
}
}
When we run those benchmark tests, we get something similar like this:
# Run complete. Total time: 00:00:25
Benchmark Mode Samples Score Error Units
t.StringOpts.compareTo_ avgt 1 0.270 ± NaN us/op
t.StringOpts.equalsIgnoreCase_ avgt 1 1.323 ± NaN us/op
t.StringOpts.equals_ avgt 1 0.348 ± NaN us/op
t.StringOpts.intern_ avgt 1 148.612 ± NaN us/op
The winner is String.compareTo function
Conclusion for string comparison:
1. compareTo – is the fastest because it operates with parameter of String class without additional checking for type safety
2. equals – a bit slower by checking input parameter for the same type (String)
3. equalsIgnoreCase – more slower because all the characters are converted to uppercase in both strings
4. intern – the slowest. But when you need to work with many identical strings it can help you to reduce memory usage.
понеділок, 26 січня 2015 р.
понеділок, 19 січня 2015 р.
String concatenation in Java
What is the most commonly used class in java projects?
We use jmap tool from jdk to find the answer.
jmap -histo | head -n 14
Where - java application process id (I have used pid of running tomcat server)
The output of this command is:
num #instances #bytes class name
----------------------------------------------
1: 43101 18737736 [B
2: 61736 10054912 [C
3: 11598 5165024 [I
4: 58901 1413624 java.lang.String
5: 8514 749232 java.lang.reflect.Method
6: 21313 682016 java.util.HashMap$Node
7: 5286 549960 java.lang.Class
8: 7914 483944 [Ljava.lang.Object;
9: 9323 372920 java.util.HashMap$ValueIterator
10: 1814 320184 [Ljava.util.HashMap$Node;
11: 7862 314480 java.lang.ref.Finalizer
As we can see String is one of the common used classes in java projects and takes a lot of memory. The most common operations performed with strings is concatenation.
There are three variants of string concatenation:
1. String a = “Hello ” + “world”;
2. String b = new StringBuffer();
b.append(“Hello ”);
b.append(“world”).toString();
3. String c = “Hello ”.concat(“world”);
Let's look to them closer and try to compare. There are two common possibilities to concatenate strings using '+' sign:
1. String s1 = “STRING_VAL1” + “STRING_VAL2”;
2. String s2 = “STRING_VAL1” + STRING_VARIABLE;
We need to view generated bytecode by javap from jdk to compare them:
javap -c SomeJava.class
For the first expression it looks like this.
Source:
String q = "Hello " + "world";
Bytecode:
public static void main(java.lang.String[]) throws java.lang.Exception;
Code:
0: ldc #3 // String Hello world
2: astore_1
3: return
For the second expression.
Source:
String hello = "Hello ";
String result = hello + "world";
Bytecode:
public static void main(java.lang.String[]) throws java.lang.Exception;
Code:
0: ldc #3 // String Hello
2: astore_1
3: new #4 // class java/lang/StringBuilder
6: dup
7: invokespecial #5 // Method java/lang/StringBuilder."":()V
10: aload_1
11: invokevirtual #6 // Method java/lang/StringBuilder.append
14: ldc #7 // String world
16: invokevirtual #6 // Method java/lang/StringBuilder.append
19: invokevirtual #8 // Method java/lang/StringBuilder.toString
22: astore_2
23: return
If you try to concatenate two or more constant strings then java compiler do this operation in compile time:
String s = “Hello ” + “world” + “...”;
In other cases will be used explicitly or implicitly StringBuilder and String.concat() method. StringBuffer is also possible for multithreading applications, but we examine only first two in bold. Let's decide which of them better
We will create two microbenchmark tests to find out which is better StringBuilder or String.concat:
@State(Scope.Thread)
@OutputTimeUnit(TimeUnit.NANOSECONDS)
public class StringOpts {
@Benchmark
@BenchmarkMode({Mode.AverageTime})
@OutputTimeUnit(TimeUnit.MICROSECONDS)
public void concat_() {
String s1 = "Hello";
String s2 = s1.concat(" world");
}
@Benchmark
@BenchmarkMode({Mode.AverageTime})
@OutputTimeUnit(TimeUnit.MICROSECONDS)
public void append_() {
StringBuilder s1 = new StringBuilder("Hello");
String s2 = s1.append(" world").toString();
}
}
When benchmark had been finished we got such result:
# Run complete. Total time: 00:00:12
Benchmark Mode Samples Score Error Units
t.StringOpts.append_ avgt 1 0.007 ± NaN us/op
t.StringOpts.concat_ avgt 1 0.010 ± NaN us/op
Where you can see that StringBuilder.append is faster than String.concat function. When you need concatenate only two strings in some cases you can prefer String.concat because this generates less objects than when you use StringBuilder.
субота, 3 січня 2015 р.
JMS (from my old report)
You can see original slides in http://www.slideshare.net/mybbslides/jms-14767911
names are different depending on JMS provider.)
2. Obtain a javax.jms.Connection from the ConnectionFactory.
3. Obtain a javax.jms.Session from the Connection.
4. Create a javax.jms.MessageProducer or javax.jms.MessageConsumer from the Session.
5. Send a message for the MessageProducer, or receive a message for the MessageConsumer
(synchronous) or set a message listener (asynchronous).
6. Start the Connection to start message delivery.
7. Finally close the Connection.
Message message = consumer.receive();
....
}
public void onMessage(Message message) {
TextMessage msg = (TextMessage) message;
....
}
}
MessageConsumer consumer = session.createConsumer(destination);
consumer.setMessageListener(asyncConsumer);
<property name="brokerURL" value="${jms.url}"/>
</bean>
1) jms.url=tcp://localhost:61616
2) jms.url=vm://localhost
<property name="targetConnectionFactory" ref="amqConnectionFactory"/>
</bean>
<jms:listener destination="TESTQUEUE" method="onMessage" ref="webConsumer"/>
</jms:listener-container>
<constructor-arg ref="jmsQueueConnectionFactory"/>
</bean>
public class WebConsumer implements MessageListener
{
public void onMessage( final Message message ) {...}
}
public class WebProducer
{
@Autowired
private JmsTemplate jmsTemplate;
public void send(String message) throws JMSException
{
jmsTemplate.convertAndSend("TESTQUEUE", message);
}
}
2. http://www.thirdeyeconsulting.com/indyjug/jms/jms.html
3. http://www2.sys-con.com/itsg/virtualcd/Java/archives/0604/chappell/index.html
General concepts
Queues
Topics
Message types
JMS specification provides standard implementations of javax.jms.Message:
1. javax.jms.BytesMessage - array of bytes
2. javax.jms.MapMessage - key-value pairs
3. javax.jms.ObjectMessage - serialized Java object
4. javax.jms.StreamMessage - stream of Java primitive values
5. javax.jms.TextMessage - Java String object (used for XML)
JMS working algorithm
1. Obtain a javax.jms.ConnectionFactory using JNDI lookup. (ConnectionFactorynames are different depending on JMS provider.)
2. Obtain a javax.jms.Connection from the ConnectionFactory.
3. Obtain a javax.jms.Session from the Connection.
4. Create a javax.jms.MessageProducer or javax.jms.MessageConsumer from the Session.
5. Send a message for the MessageProducer, or receive a message for the MessageConsumer
(synchronous) or set a message listener (asynchronous).
6. Start the Connection to start message delivery.
7. Finally close the Connection.
Synchronous messaging
while(true) {Message message = consumer.receive();
....
}
Asynchronous messaging (listener class)
class AsyncConsumerMessageListener implements MessageListener {public void onMessage(Message message) {
TextMessage msg = (TextMessage) message;
....
}
}
Asynchronous messaging (listener class usage)
AsyncConsumerMessageListener asyncConsumer = new AsyncConsumerMessageListener();MessageConsumer consumer = session.createConsumer(destination);
consumer.setMessageListener(asyncConsumer);
Spring amqConnectionFactory
<bean class="org.apache.activemq.ActiveMQConnectionFactory" id="amqConnectionFactory"><property name="brokerURL" value="${jms.url}"/>
</bean>
1) jms.url=tcp://localhost:61616
2) jms.url=vm://localhost
Spring jmsQueueConnectionFactory
<bean id="jmsQueueConnectionFactory" class="org.springframework.jms.connection.SingleConnectionFactory"><property name="targetConnectionFactory" ref="amqConnectionFactory"/>
</bean>
Spring listener-container
<jms:listener-container connection-factory="jmsQueueConnectionFactory" destination-type="queue" container-type="default"><jms:listener destination="TESTQUEUE" method="onMessage" ref="webConsumer"/>
</jms:listener-container>
Spring jmsTemplate
<bean class="org.springframework.jms.core.JmsTemplate" id="jmsTemplate"><constructor-arg ref="jmsQueueConnectionFactory"/>
</bean>
Spring message listener
@Componentpublic class WebConsumer implements MessageListener
{
public void onMessage( final Message message ) {...}
}
Spring producer
@Componentpublic class WebProducer
{
@Autowired
private JmsTemplate jmsTemplate;
public void send(String message) throws JMSException
{
jmsTemplate.convertAndSend("TESTQUEUE", message);
}
}
Sources and useful links
1. Official JMS tutorial book2. http://www.thirdeyeconsulting.com/indyjug/jms/jms.html
3. http://www2.sys-con.com/itsg/virtualcd/Java/archives/0604/chappell/index.html
четвер, 6 листопада 2014 р.
Design patterns in Spring framework
1. Creational Patterns
Singleton
– this is the most common and simple design pattern. Pattern consists with one class that is responsible for creation one instance of itself.
Beans are defined in spring config xml files. Method getBean(beanName) returns one instance of predefined bean object only. Spring framework
implements main idea of this pattern only. In singleton pattern class
must control that only one instance of it will be created unlike in
spring framework it implemented as part of bean scoping. By default all
beans in spring are singletons. This can be changed by using scope
attribute.
Example:
<bean class="com.blogspot.mvnblogbuild.SingletonBeanExample" id="singletonBeanExample" scope="singleton"></bean>
Prototype – duplicate is created of current object in this pattern. In spring framework this pattern implements as part of bean scoping like singleton pattern.
Example:
<bean class="com.blogspot.mvnblogbuild.PrototypeBeanExample" id="prototypeBeanExample" scope="prototype"></bean>
Factory – this pattern creates set of objects with a common parent class or interface without sharing creation logic to the client code. Spring uses factory pattern to create objects of beans using BeanFactory child classes.
XmlWebApplicationContext and ClassPathXmlApplicationContext classes are implement ApplicationContext which is extends BeanFactory. Both those classes are factories that return user defined beans.
Builder - builder design pattern is allow to create instances of comlex class by specifying interface for creating parts of product object. Spring provides programmatic means of constructing BeanDefinitions using the builder pattern through Class "BeanDefinitionBuilder".
2. Behavioural Patterns
Template method – is used extensively to deal with boilerplate repeated code. For example JdbcTemplate, JmsTemplate, JpaTemplate.This pattern is about defining the skeleton of the algorithm in which some of the steps of the algorithm are deferred to the sub-classes or to the data member objects.
Mediator – to reduce communications between many objects this pattern provide one class which handle all this communications. Spring framework provide DispatcherServlet class.
Strategy - in this pattern behavior of program can be changed in runtime by choosing one of the algoritms
Observer - this pattern is used when you need to notify set of objects in one to many relationship. Where observer objects waiting for events from observable object.
3. Structural Patterns
Proxy – This pattern is useful to control the access to an object and expose the same interface as that of that object. Spring framework implements this pattern in its AOP support.4. J2EE Patterns
Model View Controller . The advantage with Spring MVC is that your controllers are POJOs as opposed to being servlets. This makes for easier testing of controllers. One thing to note is that the controller is only required to return a logical view name, and the view selection is left to a separate ViewResolver. This makes it easier to reuse controllers for different view technologies.Front Controller. Spring framework implements this pattern by DispatcherServlet to ensure an incoming request gets dispatched to your controllers.
View Helper - Spring has a number of custom JSP tags, and velocity macros, to assist in separating code from presentation in views.
четвер, 30 травня 2013 р.
Oracle database tips&tricks
Here I am going to collect useful queries for Oracle database.
If you use many database users and need to check which of them are locked:
If you use many database users and need to check which of them are locked:
select username, ACCOUNT_STATUS from dba_users where username in ('DB_USER1', 'DB_USER2', 'DB_USER3', ....);User with EXPIRED or LOCKED status can reactivated back to OPEN status by:
alter user DB_USER1 account unlock;To prevent account expiration in future - you can set unlimited password time frame for all users with default profile:
alter profile default limit password_life_time_unlimited;
вівторок, 16 квітня 2013 р.
My new app - WallPaperGirls - Corset and spring-like ads management
Image for more interest :)
This is my new pet project that I started to develop month ago. First version include nearly 50 images and viewer application. I described here http://mvnblogbuild.blogspot.com/2013/04/android-bitmap-and-outofmemoryerror.html how I fought with android memory manager. Here I tell you about ads management in this application. On my regular work I use spring framework. That's why I decided to create the same mechanism for ad rotation in app.
For each ad network was created separate class. Settings was stored in class annotations. For example annotation for class is looks like this:
If you are interested - here is my app: https://play.google.com/store/apps/details?id=com.blogspot.mvnblogbuild.wallpapergirls.corsets
This is my new pet project that I started to develop month ago. First version include nearly 50 images and viewer application. I described here http://mvnblogbuild.blogspot.com/2013/04/android-bitmap-and-outofmemoryerror.html how I fought with android memory manager. Here I tell you about ads management in this application. On my regular work I use spring framework. That's why I decided to create the same mechanism for ad rotation in app.
For each ad network was created separate class. Settings was stored in class annotations. For example annotation for class is looks like this:
Sample ad class with AdEntityMeta:import java.lang.annotation.*;@Target(value=ElementType.TYPE)@Retention(value= RetentionPolicy.RUNTIME)public @interface AdEntityMeta {int runFrequency() default 0;String name();}
As you see we set the name of class to SampleAdNetworkName and leave runFrequency property to default 0 value. In manager class I use reflection for processing ad network classes. It iterate by classes and check annotation existence by calling:@AdEntityMeta(name = "SampleAdNetworkName")public class SampleAdNetwork {...}
If annotation exists then we can get parameters from it:Class adCl = adObj.getClass();if(adCl.isAnnotationPresent(AdEntityMeta.class)) {...}
AdEntityMeta adEntityMeta = adCl.getAnnotation(AdEntityMeta.class);Initialization method marked by AdEntityInitMeta annotation. To process it I use this code:
Here program enumerates similarly all methods from class and checks method marked by AdEntityInitMeta annotation. All input method parameters are stored in methodArgs. In this code was allowed only parameter with type Activity or inherited from it.Method[] method = adCl.getMethods();for(Method md: method) {if(md.isAnnotationPresent(AdEntityInitMeta.class)) {AdEntityInitMeta adEntityInitMeta = md.getAnnotation(AdEntityInitMeta.class);if (adEntityInitMeta.initType() == AdEntityLifecycleType.APPLICATION_INIT) {Class[] methodParamTypes = md.getParameterTypes();Object[] methodArgs = new Object[methodParamTypes.length];for (int i=0; iif (methodParamTypes[i] == Activity.class) {methodArgs[i] = this.baseActivity;}}try {md.invoke(adObj, methodArgs);} catch (Exception e) {e.printStackTrace();}}}}
If you are interested - here is my app: https://play.google.com/store/apps/details?id=com.blogspot.mvnblogbuild.wallpapergirls.corsets
неділя, 7 квітня 2013 р.
Android Bitmap and OutOfMemoryError
In this post I am going to collect tips and tricks to help developer avoid OutOfMemoryError.
In code below I use this function to suspend current thread for some time:
First of all let's talk about bitmap loading. Imagine you must load whole image with width 10x for imageview control with width x. Control don't need full size original image for good quality. Also if you load it as is then bitmap allocate too much memory. (If image configuration is ARGB_8888 then 4 bytes were allocated for every pixel). If we load scaled image with width x this will be enough. In first step we read only image size without loading content:
Here we multiply scale variable by 2 and divide image width while it greater then destWidth. We get image with minimal size and good quality for display in control with destWidth width.
Let's consider a simple situation. We need to load bitmap, process it and destroy:
If you display large image in activity and need to free resources after activity was closed:
Upd: If image quality is not important to you:
In code below I use this function to suspend current thread for some time:
public static void sleep(long time) {try {Thread.sleep(time);} catch (Exception e) {}}
First of all let's talk about bitmap loading. Imagine you must load whole image with width 10x for imageview control with width x. Control don't need full size original image for good quality. Also if you load it as is then bitmap allocate too much memory. (If image configuration is ARGB_8888 then 4 bytes were allocated for every pixel). If we load scaled image with width x this will be enough. In first step we read only image size without loading content:
Now options variable contain width and height of image. I scale image by control width. BitmapFactory.Options have inSampleSize property. This property used to return smaller image to save memory. The documentation mentions using values that are a power of 2. Result code looks like this:BitmapFactory.Options options=new BitmapFactory.Options();options.inJustDecodeBounds = true;BitmapFactory.decodeResource(context.getResources(), R.drawable.sample_image, options);
int scale = 1;BitmapFactory.Options options = new BitmapFactory.Options();options.inJustDecodeBounds = true;BitmapFactory.decodeResource(context.getResources(), resouceId, options);int bmpWidth = options.outWidth;if (bmpWidth > destWidth) {do {bmpWidth /= 2;if (bmpWidth > destWidth) {scale *= 2;}} while (bmpWidth > destWidth);}options.inJustDecodeBounds = false;options.inSampleSize = scale;Bitmap image = BitmapFactory.decodeResource(context.getResources(), resouceId, options);
Here we multiply scale variable by 2 and divide image width while it greater then destWidth. We get image with minimal size and good quality for display in control with destWidth width.
Let's consider a simple situation. We need to load bitmap, process it and destroy:
recycle function free up memoty associated with image. sleep function here take time for GC.Bitmap image = ... // Load image// Process image contentimage.recycle();sleep(100);image = null;System.gc();sleep(100);
If you display large image in activity and need to free resources after activity was closed:
@Overridepublic void onCreate(Bundle savedInstanceState) {...imageView = (ImageView) findViewById(R.id.full_image_view);imageView.setImageBitmap(...);...}@Overrideprotected void onDestroy() {((BitmapDrawable)imageView.getDrawable()).getBitmap().recycle();sleep(100);super.onDestroy();System.gc();sleep(100);}
Upd: If image quality is not important to you:
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.RGB_565;This value provide normal image quality and any pixel is stored in 2 bytes. If inPreferredConfig is null and decoder try to pick image with ARGB_8888 then one pixel is stored in 4 bytes in memory. For large images this will increase memory usage.
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